FANDOM


Music Waveform in Trim Music

Music Mode allows editors to add their own custom audio tracks to their SHAREfactory Projects. You can also add your own Music and Audio files into SHAREfactory via USB. Just as Track 2, Music Mode is a separate and independent timeline from the main video timeline. As such any changes on the other timelines do not affect the positioning of others. Below we'll go over the various functions and feature of Music Mode.




Adding MusicEdit


SHAREfactory™ 20170928124649

When opening Add Music, you are presented with a list of Music Tracks that are fee to use in your projects. These Music Tracks are separated into 3 categories:

Internal MusicEdit


InternalMusic

These are Music Tracks available in all SHAREfactory Projects









Theme MusicEdit


ThemeMusic icon

These Music Tracks are only available in DLC SHAREfactory Themes that have included Music Tracks. They are only available when using a project with the relevant theme.







Imported MusicEdit


ImportedMusic

You can also import your own Music and Audio files from USB into SHAREfactory to use in your projects.



More on Importing Music from USBEdit


USBImportFAQ

Import Content from USB must adhere to the correct folder structure.

SHAREfactory's Music Import option require a specific folder structure and file system to function. As the PS4 only supports the file systems FAT32 or exFAT, drives cannot be formatted in NTFS. Also, special folders must also be created on the USB drive to hold the imported music, videos or images.

USB Format
​FAT32/exFAT are file system formats that can be set by Desktop PCs. PS4 systems can only read USB drives formatted in these file systems, and affect both the USB Music Player app and SHAREfactory™'s USB Import.

On any PC (Windows) right-click the USB Drive in My Computer

  1. Select Format
  2. Select FAT32/exFAT in the File System drop-down
  3. Select Start and allow the process to complete
  4. Create a folder called "SHAREfactory" in the root directory of the USB Drive, then inside that create folders called "Music", "Videos" and "Images". Place any desired content in each appropiate folder.

    EXAMPLE: D:\SHAREfactory\Music\ *place music files here*

  5. Your USB Drive is now ready for use

USB Music Import supports the following file formats:
MP3, MP4, M4A, AAC, OGG, AMR, 3GP, or 3GP2

VBR

Variable Bitrate (VBR) music files can cause many timing errors.

NOTE: MP3s encoded with Variable Bitrates have been known to cause issues with audio maintaining static positions in the music timeline. We recommend only using MP3s encoded with Constant Bitrates (CBR) at 320kbps. If you need to re-encode your audio files to Constant Bitrate, we recommend applications such as Audacity or Goldwave.

Additions requirements can be found in the SHAREfactory User Manual Page 69.









Edit Music FunctionsEdit


Once you place your Music or Audio Track into the Mosic Mode timeline, you gain the options to edit the Music Track with the SQUARE Edit Menu:

  • SplitmusicSplit Music cuts a Music Track at the playhead. Source clips are never affected by SHAREfactory. You can Split Music into 2-second segments, and the Music Mode Timeline can contain 12 Splits in total.

  • TrimmusicTrim Music enters the Trim Music Screen to quickly set the endpoints of your selected Music Track. A waveform preview of the Music Track will also appear in this screen.

  • MovemusicMove Music allows editors to slide their Music Tracks up and down the Music Mode timeline.

    TIP: A handy trick to help time your music to video edits is to listen to the track while playing, then pause on a specific "beat" you want to time the music to video. Select Move Music and slide the track to this point of the video. Move Music will lock to this position and drop the "beat" on the frame you want.



  • DeletemusicDelete Music removes the track from the Music Timeline. Your Music Track remains available in the Choose Music menu.

  • MusicvolumeMusic Volume adjusts the volume setting of your Music between 0% - 200%/

  • MusicfadeinFade In adds a 0 to 5-second ramp-up of Music Volume to your Track.

  • MusicfadeoutFade Out adds a 0 to 5-second fade out of Music Volume to your Track.